Everything bad is good – or bad – for you
A few
days ago, Science Daily published two
summaries of new neuroimaging studies whose findings seemed to point in
opposite directions: “Video Game Play May Provide
Learning, Health, Social Benefits,” and “Teens Eat More, Cheat More After
Playing Violent Video Games.” What are we to make of these
divergent evidence-based conclusions?
See my
previous post. Needless to say, the Mind Hacks hacked into the second study
with its alarmist conclusions, too.